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Post by ObscureNightmares on Jun 23, 2008 23:09:30 GMT -5
I'm not saying CT3 was bad-I enjoyed it as well, especially after all those years of no Clock Tower games. However, there were a lot of ways it could have been better-many ways which it was not as good as the original games. While the real-time is more realistic and does add a certain scare-factor, it ultimately just gets annoying. You're forced to spend the whole level with a killer steps behind you and constantly forced to keep backtracking to rehide in the same places over and over. Part of what made the originals so good, was that you could enjoy finding places to hide and weapons. As frightening and realistic as real-time may be, it takes away something far more important.
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Post by remothered on Jun 24, 2008 18:52:40 GMT -5
I know what wait anymore is tedious, but Remothered, since the time of the first teaser concept has really grow up, and has change too. And you know this project is by a group of three persons, and the most of the project is by me, so Obviously there's to wait. I'm sorry About Haunting Ground, you, ObscureNightmares, who you say to be a big fan, what you don't know that in the far 2004, in the Capcom site on Clock Tower 3 page appeared a countdown like a clock, and after short was realesed the link of a certain Demento. Haunting Ground aka Demento maybe isn't an official sequel of the Clock Tower serie, but certainly is a spiritual sequel, in which, every fan had found more than an analogy (And I remember you what the creators of Haunting Ground are the same of Clock Tower 3). The system point and click of the old Clock Tower was boring, and today the few point and click games are neglected. I thank Clock Tower 3 for having made more immediate this series, and I thank Haunting Ground which is one of the greatest horror masterpieces of ever. Loved by people and crytics. I admit that Clock Tower 3 is full of defects, but gave way to experience a feeling more vivid and credible of surviving a persistent horror giving even greater freedom of action and exploration. Haunting Ground mix the substance of Clock Tower 3 with the characters style and atmosphere of the first Clock Tower, clearing the defects. The merits are the lack of loading times, the real time hiding points, the graphics beauty, the four different endings and the absolutely terrifying chases. Don't forget the cooperative with the dog!
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Post by barrow666 on Jun 24, 2008 19:42:43 GMT -5
clock tower ff was good bcause of the multple endings it introduced. apparently it was the pioneer in that department or at least one of a few at the time. but seriosly I think peple overate clock tower ff. sure it was good...at the time
clock tower ff was short. a short game that did not include any character or story development. sure there was light drama (like the specal Dr.Simpson scene) but seriously! this skeleton suddenly appears and aparently it's her dad. um yeah sorry dont know you not much smpathy.
and then theres all thes unexplained phenomenon. like what is up with that? they didn't even explain what was happening. sure its creppy but that game was more like an interative novel than a game
in this genration i give it a 2 out of 5
now in 1995 id give it 5 0ut 0f 5
dar i say it? this game might be BETTER than ctff
out
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Post by ObscureNightmares on Jun 26, 2008 20:04:42 GMT -5
Haunting Ground is in no way a sequel to Clock Tower 3. When they started developing it, they did intend for it to be Clock Tower 4, but that soon changed. You say it mixes CT3 with the original, but that is not true. I stand by what I said-it only combined the bad elements of CT3.
The "unexplained phenomenon" you refer to don't need explanation, but it's pretty obvious ghosts/demons are responsible. It's an SNES game. There may not be much character-development, but that's just how it is sometimes. The scenario the girls found themselves in didn't really allow for it, with Laura and Anne commonly dying early on in the game.
CT3 isn't too much better in terms of character development, and it can be quite confusing at times. Haunting Ground is even worse. It plays at deep characters, but they aren't really, and the story is never properly explained. What little you do learn is contradicted throughout the entire game. And as I said earlier, it ends up more annoying than scary, and there's no fun at all.
Clock Tower(in the US) is the best game in the series. There are a lot more characters, multiple endings, you actually have some control over the fates of the characters, and it's fun as well as scary.
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Post by barrow666 on Jun 27, 2008 5:49:14 GMT -5
"but that's just how it is sometimes"
i think CT3 and HG's storyline and character develepment was great bcause it aquires you to think.
whereas ctff it gives a few elements of a certain 'myth/legend' as remotherd said. but how was i to know of this legend. it woul have improved the game greatly if they had at least explained about the legend.
ct1 (USA) is also quite overated, still plays like an interactive novel, the places to use items were quite obvious puzzles easy story cheesey really cheesey. but it was fun.
would ct3 been fun if alyssa had to fight these guys without the explination of her rooder power? just suddenly she had a bow and arrow to shoot with?
and what bad qualities? it was really good. if a game doesn't become annoying at some point it would be boring and unsatisfying.
ct (usa) got fustratng for me at some parts.
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Post by ObscureNightmares on Jun 27, 2008 13:47:39 GMT -5
If it "requires you to think" that much, then it's not character development. It's just people trying to guess what's going on with no way of knowing whether or not that's actually the case. Aside from looking up an official summary, there's little way to figure out what the heck is going on in Haunting Ground.
And in CT3, there's not much to the characters either. We don't get to see enough of them. We get a page of backstory for the killers, but that's about it. And May's story might be sad and touching, but we don't get to see much of her or the other victims. Even characters like Nancy generally don't make much of an appearance.
As for CT3 being fun, she shouldn't have had the bow and arrows to begin with. That kind of ruins the whole point of the series, which is to survive on your own.
What bad qualities? I could go on forever. I'm not sure which game you're referring to, but I'll assume Haunting Ground, since it carries over many of the bad qualities. I'll have to ommit spoilers, though.
-Story is never properly explained.
-What little you do learn is contradicted by the actions of the characters in the game.
-You have a killer on your tail every five seconds, forcing you to constantly backtrack. Even if you hide and they go away, they're back literally a second later most of the time.
-The Hewie system is terribly glitched, he rarely listens, and you have to keep going back to get him because he never keeps up with you, and you need him to complete the game.
And that's just to name a few. It's not even remotely fun to play. The original Clock Tower may have had it's problems, but it was overall both scary and fun. The enviroments and hiding places/weapons were interesting, Scissorman would pop out of the most interesting places, and you were always uncovering new things. Point-and-click may be "outdated", but some of the best games out there still use that interface. Just ask fans of "The Adventure Company".
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Post by barrow666 on Jul 6, 2008 3:10:28 GMT -5
whatevr dude Im gettin tired of this
everyon is entitled to ther own opinion
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Post by leon101 on Dec 26, 2008 5:31:03 GMT -5
How's this re-make coming along? I'm patiently awaiting the release. I wanted to know something, so is Scissorman going to explore the Barrow's Mansion in real time like Haunting Ground. Because I think that would pretty cool! That was what makes Haunting Ground so suspenseful for me. Hope there are still multiple endings.
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Post by scissorfun on Aug 6, 2009 7:06:53 GMT -5
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Post by ObscureNightmares on Aug 23, 2009 8:29:52 GMT -5
I hope the game is brighter than the trailer... I can't stand games that are so dark you can't tell what's going on.
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Post by sc1ss0rt0w3r on Aug 29, 2009 23:38:11 GMT -5
The remake definitely has potential. Ever since I first heard about it, I've been excited. More people should find about CTTFF through Remothered if they don't already know about it.
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Post by leon101 on Oct 10, 2009 0:31:05 GMT -5
Yeah, hopefully. CTFF was a great game for the system. It should have come over seas, not only was it the only horror game for the system (that I know of anyway), but it was actually quite scary. Plus it had nine endings, and more plot than other non rpg games for the system.
Haunting Ground is a good game. It takes some elements from the original CT games, like more hiding places, and evade objects. Also, the stalkers could find you in your hiding places. Plus they roamed around the castle in real time! That's awesome! You could walk into a room, and oh ****! There be the stalker staring at you. : D
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Post by super77 on Nov 13, 2009 14:23:34 GMT -5
Okay!Yes,I know it's real but the BIG question is...when's it coming out?
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Post by ObscureNightmares on Nov 21, 2009 5:04:51 GMT -5
I don't believe there have been any updates in a long time...
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Post by super77 on Apr 9, 2010 4:47:18 GMT -5
So, Hi everybody, I'm Chris Darril, the one behind Remothered project. thanks for your interests about it. I would like to clarify to you "I'm a Clock Tower fan just like you". I played all the serie's episodes, including Haunting Ground; and this and "The First Fear" are my favorites videogames. So with this "Remothered" , I wanted to mix story, characters and atmosphere of the first Clock Tower with style, perversion and gameplay of Haunting Ground and a little pinch of Phenomena. THIS is Remothered. Anyway, I can assure you, it will be faithful to its original. First was true, Jennifer was too old compared with the first version of 1995. So, and many people could confirm, I have rejuvenated her. These are her changes See? Then...I would to explain the mummies' story. Who ever said that the mummies are children adopted by Mary in the past now transformed in demons in putrefaction or mummified? Me? I don't think so! The mummies are one...and the children are another! Mary take children to give them in meal for her sons Bobby and Dan, to simplify the change of these means demons into humans. The mummies/ demons are not children. But simple game enemies. The original Clock Tower told a little the theme of the H.P. Lovercraft's Necronomicon. I doubt you knew it! The Abdul Alhazred's Myth, do you remember it? When Jennifer in the library did drop a shelf and discovered an old murals. Yeah, so I decided to deepen Necronomicon's theme in this remake. The idol of the statue of the first two Clock Tower is taken from the myth of the Necronomicon too. So too the demons entered into mummified bodies of innocent people is a clare derivation of the Necronomicon. As the mummy of First Fear and Clock Tower 2 (under the altar in the underground chapel or that in the tomb deposited in the under-stairs of the castle). Mummies and demons therefore will be very rare; the main game enemies will be the usual persecutors as Bobby and Mary, with the addition of two new persecutors. Finally, Jennifer can't fight, but has got a list of actions as Fiona had in Haunting Ground and this time too should count only on the effectiveness on her leaks and her hiding places. This is a remake just like the first Resident Evil remake, the same plot and characters, graphically and technically improved but enriched of new details (like Lisa). I hope I've cleared your doubts. Sorry if my English isn't perfect, at least, I've tried . Thanks to everybody. CHRIS DARRIL (Mansyon Soft and Remothered's Head) I wanted to ask if is it true that if Remothered will be a hit,you would make homebrews for the Wii,DS and PSP?And,if Remothered was finished,will it be downloadable?
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