spincutedge6272
Knife-wielding psycho-child
Flaming sword of kick-ass. Too bad you don't actually get to use it.
Posts: 147
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Post by spincutedge6272 on May 31, 2006 1:58:57 GMT -5
I just thought up another gameplay idea, once again ripped off from the Silent Hill series, but I got the inspiration from playing Ex Mortis and TheHOUSE.
An FPS! (First-Person Scarer!)
I mean, being in the first person brings a sense of claustrophobia and just makes you feel damn uncomfortable. Imagine if you're controlling Jennifer in First Person View through the mansion and then you hear the snipping sounds... but you can't tell where it's coming from! Then you run frantically and then when you turn a corner... BAM! 2 huge blades right in front of you!
Then again, an FPS would make the game mechanics all difficult, but Michigan: Report From Hell pulled it off... why not Clock Tower?
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Post by bloodymarionette on May 31, 2006 3:57:33 GMT -5
In that event...I'd prefer a psuedo FPS arrangement like RE4, CT would be very difficult to play as an FPS.
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Post by jenniferdarknight on Jul 24, 2006 5:08:47 GMT -5
If it were me...? I would probably remake Clock Tower: The First Fear and Clock Tower 2 on the Xbox 360 or PS3, and as a special edition package put both games together in the same package.
For the First Fear, I'd probably make the mansion bigger and the game a few hours longer...yeah, the mansion was big for a SNES game, but when you give it realistic 3D graphics and put it together as a next-gen game, you have so much you can do with the environments to where you wouldn't even have to confine it to a mansion, either. I'd probably throw in some outdoor hiding, like Jennifer has to go to a storage house to grab something to unlock a door in another room, and suddenly she hears Scissorman's shears...and then she has to hide in a ditch, climb a tree, or duck under a bush and try to camouflage herself the best she can so Scissorman can't find her. And the hiding would be much more difficult, and you'd have to actually cover your tracks as you run and hide. Like say you run and you accidentally knock over something...Bobby will notice this and then follow your 'trail'. This way, the game would become much more difficult...though you can still beat him up with basic implements and use panic to get away when needed, though I'd probably make the panic system more timed button presses like RE4 or God of War, instead of blatant button mashing.
Clock Tower 2? I'd make it more open-roam. Like instead of those intermission sequences, you can avoid talking to those you need to and explore buildings during the daytime, figuring out clues about Scissorman as you go, or rather, attempting to. This way, you have daytime gameplay which plays like Myst (no real hurry--just relax and play sort of fare), and then the nighttime sequences are heavy adrenaline rushes where you ALWAYS have to worry about Scissorman. Even if you don't have him around for now, you'll always worry about him breathing down your neck. ^_^ But there would definitely be better dialogue and bigger environments. And I'd probably base the scenarios off of the drama CD, because some of those scenes are just too cool not to put in a game (there's a scene in the Drama CD where Helen calls Jennifer from the University while being chased by Scissorman, and then Jennifer runs to Nolan's to go and get him to save Helen. When Helen is cornered by Scissorman (I think it's in the storage room, but I could be mistaken), Jennifer and Nolan come just in the nick of time to save her from Dan's evil shears. Now THAT'S how you use your support characters people!). And the dialogue's much better, but I digress...
But yes, Remakes all the way for me. Though with the first release of the games, I'd make a version where you could get the remakes AND Original versions together in one set, and then another set which would be less expensive with just the two remade games in one set. I'd try to get Hifumi Kohno to help me with the main Game direction and design, and make remastered versions of the original music (though the music in First Fear is in general Remastered from the original SNES version), and a vocal version of "Don't Cry Jennifer" to play in the beginning and ending sequences of the game.
But yeah...that's what I have on my side of the fence. Remakes all the way, baby.
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Post by ObscureNightmares on Jul 24, 2006 17:15:42 GMT -5
When we get older, we all should team up and buy the rights from Capcom.
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Post by RetroScissorman on Jul 24, 2006 22:15:12 GMT -5
Mine would be as if Bobby didnt really die in the clock tower and comes back to get his revenge on Jennifer. It would take place 3 years after the events that happened in CT2. In each scenario, Scissorman would appear or pop out in many different places. All of them would be in random order. I think it would be cool.
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Post by jenniferdarknight on Jul 28, 2006 3:09:29 GMT -5
My gosh, I have too much spare time. I actually thought up a different way to play out The First Fear, if I remade it.
Yes, I know, I already stated how I'd remake the games, but this just sort of popped in my head earlier today, and I want to know if I'm the only one who thinks this is cool:
Basically the game's system plays out like a mixture of Haunting Ground and RE4 (RE4's button-pressing action scenes being used as the panic system), with free roam throughout the building with no load times between going in and out of rooms. Jennifer runs around in third person, and there is no cursor (but there is the fatigue issue--only Jennifer actually will breathe hard and stumble a lot if she's tired). It's on the Xbox 360, so pretty much everything is examinable and can be used to defeat Scissorman.
The difference between this version and the original version? There are Five different paths you can take to beat the game, each with different endings and events (four basic paths that you just need to do certain things in the game to unlock, and a fifth one that you can only get once you've gotten one ending with each of the four base paths). You still run away from Scissorman, but depending on the area you're in, you'll have different methods of escaping. And there aren't just alternate paths. Depending on your path and what characters live, you can have one of Jennifer's friends travel with you, helping you find out clues, going through the area, and, yes, escaping Scissorman. Depending on the character, you can do different things, and your escape strategies change depending on which character is present.
How would this 'partner' system work? Well, let's say, for example, Scissorman is chasing you, and Lotte is with you. Lotte will run in front of Scissorman and distract him while you grab a board and knock him out from behind, or if you're with Laura, she may pull you into a hiding spot that you can't get into otherwise, and wait until Scissorman goes away. Ann is there mostly for inventory space, and can allow you to carry more things. If you beat the game once with all endings on all paths, a new path opens up where you can save all of your friends from death (more of just a fun easter egg than anything else) and go through a nearly impossible path where you have to keep them all alive (you can actually have a partner die even if you saved them in the initial scenario!) while Scissorman encounters are doubled and his AI is heightened considerably.
What are the paths? Haha. I even thought out how to get those...I'm such a nerd. >.<
Front Door (Forest)-- Get the "Front Door Key" from the study if Ann dies, or get it from Ann in the courtyard if she lives (She will be your support character).
Underground Prison--Get the manhole opener from the storage room if Laura dies, or meet Laura at the manhole if she lives (She will be your support character).
Caves 2--Check the wall behind Lotte if she dies in the caves, or if she lives she will meet you at the spot she usually dies at in the caves ("Saving her" means letting her save you when Mary captures you and pressing "A" the second it appears on screen to grab her arm and tell her to wait for you, and then hit Mary on the head with the board as per usual) and she'll open the doorway for you (She'll be your support character).
Hidden Chapel--To get this path, all your friends must live (which as I mentioned before, is extremely hard, and a special easter egg), and you must all go into the religious library with the "Holy Sacrament" (earned when you get all endings on all paths) equipped to Jennifer. Though this is a special area with all four characters, this is the hardest area of the game.
Besides having a special version of the game where you can play as Yuu and Alyssa (each having their special abilities from their own respective games, and with their own slightly crackheaded story...Alyssa's is more serious, while Yuu/Shou's would most likely be more comedy-based), there would be a special multiplayer version of the game that could only be used on Xbox Live, where each player plays as a different heroine (Scissorman is played by a human player as well) and they all have to work together to distract Scissorman and help their other friends escape through any of the paths of the game (as well as a few downloadable 'special' areas that are remastered versions of areas from other games, such as a larger version of "Ghosthead"'s hospital), and to complete it, at least one heroine has to get to the goal safely. There would also be different variations on it, such as a race minigame, with each heroine on a different side of the Barrows' Mansion and the goal is to get to a certain point first. Just things like that.
...As you can see, I'm a nerd. ^^() Please forgive me if this post was too long, but tell me if the idea was at least interesting. ^^()
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Post by maxwell on Jul 29, 2006 11:09:35 GMT -5
Thats really good, I wish I would have took the time to flesh out the game mechanics like that, I love realism. I can actually envision, physically playing that game as apposed to it just being a cool idea.
My friend thinks Im crazy but I actually said this , If its the last thing I do I want to have some part in a good Clock tower sequal being made.
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Post by jenniferdarknight on Jul 29, 2006 23:30:44 GMT -5
Oh my gosh, you too? I always say to my boyfriend, "Sweetie, I'm going to one day buy Clock Tower off of Capcom and make it more than just a 'cult classic'!"
And then my boyfriend would roll his eyes and say, "Not this again..."
But seriously, if I had the talent, I'd seriously make this 'version' of Clock Tower. I think that if you're really trying to escape you should weigh out all options. And then there are alternate ways to get on certain paths...like you can break the window and climb out of it to go to the forest area, or you can even break down the floor in the Religious room to open up the ladder to the Caves, and things like that. If "I" was in that situation, I'd probably first find my friends, and then secure the escape route, or if I knew my friends were dead, I'd sneak out in the best way possible.
So I just think of it that way. I wish that they would have made Clock Tower 3 more like that though...I'm not afraid to say that I was more than disappointed with what Capcom did to it. So if I made a game, I'd fix all the problems Capcom made, but still pay tribute to CT3 because it IS a Clock Tower game, as much as I sometimes hate to admit it. But I WOULD give you the option to kill Dennis. ^_^
Oh! Another thing I forgot to say when I put down the 'partner' system. You could also kill your partner, or stick them in traps to kill them if you want to turn to the 'dark' side (which unlocks a really cool ending where Jennifer becomes a Scissorman herself and slaughters Bobby, Dan, and Mary and runs the castle herself, killing everyone who comes into it a la Tecmo's Deception). You can even trap your friends when they're NOT your partners, but this is not reccomended. Though if you kill your partner, take their blood (it's an item) and bring it to an Altar, you can get this ending. ^^
You gotta be good and evil, right? It only makes sense that you can snap and kill everyone...at least, I think it would. ^^()
Erk! I rambled too much!
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Post by maxwell on Jul 29, 2006 23:39:53 GMT -5
You took the words right out of my friggin mouth. I drew story boards scripts a similar yet not as developed as your "buddy system" and I told my friend repeatedly "Im' going to buy the rights to clock tower" seriously. He told me I was an idiot.There is so much untapped potential in this series so much that can be done and its almost painful becuase they wont give me what I need out of these games. I hyped clock tower 3 up so much becuase I couldnt belive they were actually making the sequal then after the novelty wore off I was so dissapointed.
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Post by jenniferdarknight on Jul 30, 2006 2:03:02 GMT -5
*nod* I agree with you wholeheartedly. I get so saddened when people tell me "Get over it, Clock Tower WASN'T a good game; you're just giving it more credit than it deserves." You know, that may be. Maybe it wasn't a good enough game to them...but it had merit. It had more than games like Resident Evil (love it though I do) that had to do with nothing but shooting zombies and cheap jump scares.
The only two games that carried the sense of dread like Clock Tower were Silent Hill and Fatal Frame (AKA Project Zero), and FF was much more so than Silent Hill (Silent Hill's story was just amazing), though with both games if I play for a long period of time I get nervous and have to turn on all the lights in the house and not go into a dark room for hours. ^^()
And the only one game that carried the "Soul" of Clock Tower was Haunting Ground, which to the gaming community as a whole, was 'mediocre' at best.
Clock Tower, if it was made for a more next-gen audience with a more developed system for modern gamers, could definitely get the hit it needs. Haunting Ground had the right idea, but there just needs to be a few tweaks to the system for there to be "Something". Clock Tower 3 had its share of fans, but the novelty died off pretty fast, and the gamers went to bigger, better things. The problem was that the game was (A): Too short, and (B): Not very much ingenuity with the play mechanics.
Well, that, and it had taken so much out of a sleeper Survival Horror title for the PSX, Echo Night, that it was hard for me to play it and NOT throw in references.
But I think, if Capcom really tried and used the same sort of power and ingenuity that they used for "Dead Rising", and put the same amount of love into a remake of the original Clock Tower...it could go somewhere.
*sigh*...this is why I wish I had money and a programming degree.
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Post by Jo269976 on Jul 30, 2006 9:11:38 GMT -5
I think they will make either a new game or a remake of one of the old ones when the movie comes out!
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Post by jenniferdarknight on Jul 30, 2006 10:14:01 GMT -5
Haha, though I'm not sure if people would rush to play them if the movie isn't too good, especially since it's going to be based on 3 and not 1, 2, or even Ghosthead. >.<
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Post by RetroScissorman on Jul 30, 2006 15:12:16 GMT -5
I think they will make either a new game or a remake of one of the old ones when the movie comes out! That would be awsome! ;D
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Post by maxwell on Jul 31, 2006 1:23:17 GMT -5
Well Im not going to post my whole game consept up . I dont want to rant and have a whole massive blog of information which I know no one will feel like reading I know I wouldnt so I'll just post snippits of it. First off Im' an artist so when I think of my clock tower sequal I dont nessecerily put emphasis on the mechanics. I can see the game as if some one is playing it, so I have the visuals down. First off I see jennifer reverted back to the age of 11. I think that adds to the feeling of helplessness in being a child and having to fight off a giant scissor weilding manic. She would be wearing a long white night gown through out the game. much in the same vein of FF the action would start after the children take up residence in the Barrows mansion, but when they have all settled in and are supposed to be sleep. which would warrent the night gown. The game being bathed in an errie blue light from the night seeping in through the old windows of the mansion giving her night gown an iridescent glow. Her apperal would change due to the conditions faced in the game. For instance for a section of the game where she would have to crawl through a fire escape like in Clock tower 1 her hands and the face of the night gown would be submerged in soot, when she has to go through the sesspool in the bowls of the mansion her nightgown would be submerged in green waterand so on and so forth. As for SCISSORMANS look , this I found to be difficult. Playing the first game led to much confusion as I did not know **********************SPOILER***********************scissorman was actually a child [SPOILER/] so this confused me as to scissormans physical build. And confused me to how he could be impersonated by another character in clock tower 1. Aplot point in my Clock tower sequal would have the twins mothers practicing devil worship during pregnancy ultimatley warping their hideous features. To achieve this look I studied different pictures of birth deffects found in babys like hydrosyphalic heads and cleft lips. I took some liberties and added demonic features. If I ever get the chance I'll scan my sketches. As for his wardrobe I rather like the 18th century gothic look of scissor man in the FF and the long over coat serial killer look of him in Clock tower. So I combined the two. This may sound strange but I drew inspiration from these pictures of micheal jacksons children at a trip to the zoo. This was the first thing that popped in my head when I was thinking of combining the looks. Their out fits are like a creepy Tim burton 18th century gothic look to them which I thought was a perfect look for scissorman . I even originally thought of having him wear a veil on his head becuase having his face slightly obscured would make him scarier. I was goign to try and create a 3D game vesrion of my sketches in 3d max but I never found the time. I hope to do it one day.
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Post by RetroScissorman on Jul 31, 2006 2:38:47 GMT -5
Micheal Jackson...thats already scary. But I like the idea.
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