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Post by jenniferdarknight on Jul 31, 2006 3:25:19 GMT -5
I really like the idea of Jennifer running around in the nightgown, but somehow, yes, an 11 year old can be helpless in such a situation, but I think that with all of the running she has to go through in the game, I think an older build would be better suited to the situation, though I love the picture you put in my head of what these characters would look like.
Though, what about Scissorman's voice? Even with the appearance being scary, a voice has to be frightening for it to top off the whole feel of the character. I'd think...a child's voice, but with the maturity of an adult, with a twinge of insanity. Despite birth defects, I'm certain that Scissorman can at least speak properly, you know?
Though if I made the game, I'd make the game have an English, and a special Norweigan (as they DO live in Norway) track. I wouldn't let idiots who can't act play in the game though--no cheesy acting here!
But a veil on Scissorman's face sounds good...And I'd love to see the sketches in 3-D. I can't use 3D programs very well, but I've been itching for a 3D and an animation program (like Maya) so I can make those Clock Tower 3D music Vids that I've always wanted (like Jennifer to "My December", and Jennifer and her friends to "Photograph"...and different songs like that). ^^()
Ooops. Sorry. Got off-topic. ^^()
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Post by maxwell on Jul 31, 2006 4:04:05 GMT -5
I agree with your ideas. Have you ever saw the movie THE BROOD. Thats how I picture scissorman sounding and acting. If you saw it youll know what I mean. I also want to make jennifer young becuase scince scissor man is not actually a man but a demon in a childs build I felt keeping her young would give the illusion of a physical advantage to the killer if you both are of childrens build , I.E. slasher movies like jason to his victims or michael myers to his victims. its more threatening that way. I saved your idea of physically overmatching the enemy I.E. chucky, and other small killers for the second sequal.
I also would tie in the practicing of black magic during mary's pregnency as a connecting factor to tie into the second game Ghost Head. I originally was going to use the ideas for my own game but I figure thats as good a chance of happening as me gaining the rights to this game so , its up in the air at this point. The game would take place in Japan unlike the first remake which takes place in Norway. It will have all Japanese voice overs no american dubbs. I want to keep the story authentic.
I hate the zombie aspect of ghost head but I liked it enough to just change it a little so instead of zombies and curses you fight murdering devil children with medical tools from the childrens ward of the hospital. The parents of small children in the area are part of a secret religious sect practicing black majick. They subjected their children to these rituals scince birth and the upper heads of he local hospital particularly the pediatric wing are the leaders of this religious sect. They administer drugs and subject the children to satinic rituals in the hospital turning them into murdering demonic versions of them selves much like Scissorman and his brother in the first remake.
Alyssa is now a medical student training to be a pediatric nurse. She is on her way to a house call at her aunt and uncles house to treat her sick cousin who has been acting very strange as of late and has become deathly ill. The game would start much in the same way as the original ghost head, ashley's parents leave her bed side to coversate in the kitchen , Alyssa is on her way , ashley dies while lying ill in bed. Cut to her parents then back to ashleys room where they show her rising from the bed and going to the closet and dressing her self . she is wearing a BLACK version of her dress from ghost head. she puts her hair up into to buns almost like prepairing for something. Her Mother goes off to check on her not realizing she died we hear her scream from a distance off screen, allyssa arrives.
Now I also LOVED Mr. Bates and george maxwell so I havent done away with them. When allysa arrives at the hospital much in the same way as the original ghost head she is slipped the same drugs used on the children after she becomes to inquisetive of the goings on of the hospital. she HAULUCINATES a Clown in a devils mask named george maxwell, the same hallucenation the children see when they take the medicine. Scince george maxwell can not actually kill you scince he is a hallucination the FEAR GAUGE from CT3 is reintorduced so when Allysa starts to hallucenate and sees george she becomes so scared by his attacks if the fear gauge fills she'll have a heart attack and die from fright. Bates is a lesser hallucination that appears as a dark version of herself some times he helps some times he harms. He
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Post by Jo269976 on Aug 1, 2006 7:40:48 GMT -5
^ I would love to see that get made as CT: GH is the only one i haven't played.
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Post by maxwell on Aug 2, 2006 21:18:29 GMT -5
How many times did you play a clock tower game or any game for that matter , leave a room only to have the music start and the killer just apear from of the same room you were just in. Or while being chased you enter a room with a safe spot only to have the killer enter the room just in time to see you go into your hiding space and is STILL remain oblivious to your whereabouts. Takes the realism out of it a little.
Well I thought of a way to end that. Say your in the process of finding something in a particular room. You've just made your way across a series of rooms when all of a sudden you hear the music start in stead of the killer entering your room a series of brief cut scenes lasting about 3 to 4 seconds each showing the killer drumming through rooms you were just in having him head towards you. This gives the player a chance to judge how close the killer is on your heels and gives you enough time to leave that area and gives you a heightend adrenalin rush.
I would also improve the latter problem throughbetter A.I.. This would add to the realism by giving the killer more sperattic mannerisms instead of the same rythmical swipping of the scissor blades when attacking.
I also realize that in my vision having jennifer at the age of 11 may garner some problems in having her violentley attacked by a giant pair of scissors. So to keep it tasteful yet keep it violent given the nature of the weapons a death scene would consist of a small cut scene when the killer comes with in a certian proximity of the player . He would thrust his scissors towards your head the screen would go black just in time as to not see the actual decapitation. this would be followed by the sound of hair being sheathed through blades and the sound of a heavy object dropping on to the ground and rolling. This would sound like hair being cut and a small bowling ball hittng the ground and rolling .
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Post by ObscureNightmares on Aug 2, 2006 22:28:31 GMT -5
Ashley wasn't the little girl with the knife though...that was Stephanie...
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Post by Jo269976 on Aug 4, 2006 11:17:52 GMT -5
I'd prefer when the stalker/killer comes out of nowhere like in Clock Tower 3 cause you get the most adrenalin, for example in the first... area when Sledgehammer is chasing you, i love how you are running along feeling safe cause you heard him dissapear and then you hear "Alyssa where are you!?" then the music starts playing and he/she could be very well at the place where you are running. I like the death scene idea but i'd prefer to actually see it, i mean they had a little girl get her face smashed by a sledgehammer and an old blind widow and her son get executed in an acid bath so i think it'd be ok to include the gore! (either that or have an option to see the gore like an on/off thing)
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Post by jenniferdarknight on Aug 4, 2006 14:41:08 GMT -5
The cutscene is an excellent idea, but I think that it should be like Indigo Prophecy, and have the Killer coming towards you on the upper left corner of the screen (if you're, say, two to three rooms away or something), and this gives you time to go "OH CRAP!! HE'S COMING!" and scramble to find a place to hide.
Though I think, unlike Clock Tower 2 in which Scissorman knows where you are even if he never SEES you go into a room or an object, the Killers should be realistic in the sense that if the music starts if you're alone in a room, you can hide in a cabinet and close the door and they will not know you're in there, because how are they supposed to know if you're in there in the first place?! Especially if they're like, an entire hallway away?
Or, what I'd do (if I remade CT2)...if you play as Helen and you don't meet Harris in the kitchen by a certain point, there will be a cutscene where you hide in the closet in the servant's quarters and you overhear Professor Barton and Harris talking...and then all of a sudden you hear a door open, screams, and scissors...but when the sound fades, and Scissorman leaves and is safely all the way down the hall, Helen leaves and looks down at the floor and finds Harris's mutilated body with the Fireplace Key on him, but Barton is nowhere to be found.
And there would be special character death cutscenes while you're hiding or trying to defend yourself...
I'd probably turn the gore option on or off, because seriously...some people don't really want to see a young girl get killed, and would get uncomfortable with it. And seriously, you don't want the "Soccer Moms of America" teaming up against the Clock Tower series, do you? Honestly, with May's Death, I'm pleasantly surprised they haven't already. I guess they have more time complaining about the single word in DBZ that made them take it off air, or Naruto's kiss scene.
But I digress.
I'd also do something with the killer/killers that would make them more intelligent the more times you beat the game. So if you get a bunch of easy endings first, it will become significantly harder to beat the game with the better endings since the killers' AI will rise to extreme heights by the time you're about to get the final ending.
At least, I'd think that would be more challenging...or there could be a special "EX Mode" in which the game gets significantly harder, which is unlockable after you beat the game...
Hmmm...
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Post by Jo269976 on Aug 22, 2006 12:29:34 GMT -5
i'd make a new game but the killer never stops, and i mean never! you don't have a 10 min rest and then he/she comes back but like a 2 min and they took their time to jump at you, making the scarefactor a ++++ Ok, after playing and completing Haunting Ground i withdraw that suggestion
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Post by jenniferdarknight on Oct 8, 2006 22:14:21 GMT -5
Well, it makes it much more realistic, doesn't it? Besides, it makes it more interesting for the player, though I'm sure after a while they will get frustrated...but that's not how it works, being stalked by a serial killer. I guess I'm more for realism than actual functionality, so forgive me for that. ^_^()
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Post by RetroScissorman on Oct 9, 2006 0:23:15 GMT -5
I agree. We need more interaction with the serial killer other than just wondering around with no real excitment.
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Post by jenniferdarknight on Nov 15, 2006 20:06:34 GMT -5
Exactly! Which is why I loved it when Clock Tower (Clock Tower 2 JPN) had random Scissorman encounters! It really kept me on my toes, and it felt like Scissorman was really roaming through the building, searching for me...
Though if I remade Clock Tower, I wouldn't have Scissorman disappear the second you walk back into a room where you 'avoided' him. You'd actually have to run a safe distance away or else, when you go back into the room, Scissorman will get back up and start chasing you again. This way, you won't just go "Oh well--I can go back into the room and do what I started". And if there are survivors in the same room as you when you encounter Scissorman, you'll have to distract Scissorman and get him out of the room before he kills the survivor in front of you... This way, it's more of a race against time to get to them, and it makes the chase scenes more difficult to go through.
And I'd also take out the 'door to nothing', because I took SUCH advantage of that when I played it. ^^()
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Post by RetroScissorman on Nov 15, 2006 22:52:36 GMT -5
We need another CT game, one where Scissorman returns. I have so many ideas that just need to be put in a game.
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Post by Jennifer Simpson on Nov 15, 2006 23:11:50 GMT -5
My clock tower game would be awsome Jennifer ,alyssa hale,Alyssa Hamilton,fiona,and Jennifer from ROR get invited to a castle where Azoth wanters sabordnets,and SissiorMan would return in all one game with mulipul characters!
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Post by RetroScissorman on Nov 15, 2006 23:13:06 GMT -5
Thats one heck of a crossover. ;D
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Post by leon101 on Dec 7, 2006 16:27:42 GMT -5
Syberia>Maybe they could extend it a bit and put it on the GBA or DS,that'd be cool I really want the first 2 remade(The US ones),with the grapgics nowadays,they could further detail the bodyparts,zombies and Stephanies voice(Maybe make her playable?)as long as the cursor system comes back,ill be happy I always dreamed of what a clock tower game would be like for the DS, I think it would rock! The stylus would be perfect for point and clickery like the originals.
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