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Post by synonymous on Feb 23, 2006 0:32:08 GMT -5
...Which ones would YOU have?
**SPOILERS** for CT3 AND the previous games in the discussion below, so watch out.
I mean, the "less perfect" (D, E, etc.) endings in the previous Clock Towers generally either -
1) stopped the game prematurely and gave you a bad ending (i.e., main character death) because you had made a few wrong decisions. Examples: insisting on driving away even after Jennifer repeatedly expresses misgivings about deserting her friends in FF; screwing up in any number of ways in confronting Stephanie in TSW's first scenario.
Either that, or the game -
2) gave you a less-than-desirable denouement due to your lacking crucial information or items. Examples: the E endings in the PS CT, where the character messes up with the Demon Idol, or the endings where the character is killed due to not having the knife etc.; the endings in FF where Jen is killed at the Clock Tower having not discovered Mary's complicity and/or the importance of the clock tower chimes.
OK. So. IF you were to give CT3 A, B, C, D, E, etc. endings, what would they be?
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Post by AquaSky on Feb 23, 2006 7:50:06 GMT -5
Ooh, interesting topic. Hmm, other endings ?
S Ending - Earned if you take very little damage throughout the game, go into Panic Mode less than five times, and defeat each of the Subordiantes in less than ten minutes. Alyssa gains the last piece of the necklace after she defeats Scissorman. She is thus able to free herself from the altar before her mother is destroyed by Burroughs. After Burroughs is destroyed, her mother is brought back to life, and appears alongside Alyssa and Dennis in the final scene.
A Ending - The normal ending that you receive in CT3.
B Ending - Earned if you take an excessive amount of time to confront the Scissortwins after the cutscene where they're shown torturing Dennis. When you do arrive, and they drop the blade, it's on the real Dennis. The rest of the game progrsses normally (without Dennis in the later cutscenes, of course), up until the Burroughs fight. When he destroys the statue of Alyssa's mother, the last piece of the necklace lands on Alyssa, who then combines them as in the original scene. Afterwards, in the ending scene, she is alone in the vast field.
C Ending - Earned if you fail to read the majority of the information in the mansion regarding the Burroughs history. First though, in all of the paths, the letter revealing Dick's true intentions would not be given at the start of the chapter, but rather acquired after learning of his fusion with Burroughs. Now then, if you failed to read the family history, you would not gain the aforementioned cutscene, and thus would never earn the letter (thereby not knowing the identity of the Dark Man or the fact that Dick became one with Burroughs). After the Scissortwins battle, you are approached by Dick. He greets you with a friendly smile and open arms. When you two hug, he draws a knife, and stabs you in the back. Alyssa loses consciousness and awakens on the altar. Dick appears, and carries out the ritual of engagement successfully. A new Entity is born, and the statue of your mother sheds a tear. It fades to black, and the game is over.
D Ending - Earned if you attempt to escape through the mansion's front door five times in the fourth chapter. Alyssa forces the door open, only to find Scissorwoman. When she turns to run, she comes face-to-face with Scissorman. With nowhere to run, Alyssa is skewered by the Scissortwins, and the game ends with a fade to black as the twins' maniacal laughter fills the air.
E Ending - Earned if you do not aid any of the non-essential spirits by the time you gain the cutscene with Corroder and Albert/Dorothy. At the end of the cutscene, when you are cornered, it does not cut back to the game and give you a chance to escape. Instead, Alyssa is overpowered and shares the same fate as Dorothy and Albert. Alyssa is placed into one of the empty drums, Corroder approaches, and the scene fades to black. There is a moment of silence, followed by an agonizing scream from Alyssa. The words "The End" appear in a deep shade of red.
Heh, just thinking about the different possibilities makes me wish they really did have multiple endings in CT3. At least it's something that they included in Haunting Ground.
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Post by ObscureNightmares on Feb 23, 2006 16:26:33 GMT -5
Those are good endings.^^ But...Richard? I think you got the name wrong there.
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Post by AquaSky on Feb 23, 2006 16:35:47 GMT -5
Well, you know what his name is, but the word filter changes it. ^^; So, rather than having him called Thingy Hamilton, I figured I'd use the formal version of his name, which would be Richard.
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Post by ObscureNightmares on Feb 23, 2006 17:26:40 GMT -5
There. I fixed the filter thing so that his name is no longer a censored word.^^
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Post by AquaSky on Feb 23, 2006 20:37:09 GMT -5
Ah, thanks muchly. Fixed it. XD
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Post by Jo269976 on Feb 25, 2006 18:15:31 GMT -5
Great endings, i wish there was an ending that each killer killed you, Sledgehammers would be cool
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Post by ghostsarecool on Feb 26, 2006 15:35:47 GMT -5
But that doesn't stop the editing of the producer of the birds. Alfred Hitch*CENSORED* Or the fact that when a rooster crows it says "thingy-a-doodle-doo" Or the fatc that the wine barrel handle is called a petthingy
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Post by bloodymarionette on Feb 26, 2006 20:19:54 GMT -5
I know, I listed Psycho in the Horror Movies thread...
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Post by ObscureNightmares on Feb 27, 2006 17:12:01 GMT -5
But that doesn't stop the editing of the producer of the birds. Alfred Hitchthingy Or the fact that when a rooster crows it says "thingy-a-doodle-doo" Or the fatc that the wine barrel handle is called a petthingy Ha ha.^^; I think we'll just have to deal with those. I don't want to mess with the world filter too much. There have been some hackers on other forums and other people causing trouble.
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Post by synonymous on Mar 2, 2006 1:17:04 GMT -5
I'm late with this, but, AquaSky, those are *superb* endings - really well thought-out. When I tried to answer my own question, I was stumped, but the alternatives you thought up are satisfying and come at logical branches in the storyline. Well done!
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spincutedge6272
Knife-wielding psycho-child
Flaming sword of kick-ass. Too bad you don't actually get to use it.
Posts: 147
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Post by spincutedge6272 on Mar 21, 2006 0:09:30 GMT -5
Impresive endings, AquaSky, but the only one I doubt would happen is D. I mean, the Scissortwins' job is to secure Alyssa, not mercilessly skewer her. Plus, I doubt anyone would try the door more than thrice. That's the only ending I'm skeptical about. Sorry if this offends you.
I'm thinking the Ending D can be centered around the cutscene where Dick kills Phillip Hamilton. Maybe like a timed boss fight with Chopper while the cutscene was going on, and failure to defeat Chopper quickly results in Alyssa grieving over her father and thus getting pwned by Chopper.
But then again, that contrasts with my original doubt of your Ending D. It's easier to draw an ending upon an info missed or an unnoticed requirement, a la CT FF and Haunting Ground.
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Post by synonymous on Mar 22, 2006 19:51:19 GMT -5
I can see players trying the door more than three times if they get a different message each time. That's the classic prompt that repeating an action will eventually make something happen. (Witness the "But I can't desert my friends..." "What should I do..." messages when trying the car keys in the original FF.) That's true about the Scissortwins' mission, but I can still see the D Ending; they're both a bit crazy, after all, and, as such, play by their own rules. (Scissorman seems pretty darn intent on killing Alyssa at the end of Chapter 5.)
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Post by AquaSky on Mar 23, 2006 10:31:54 GMT -5
Yeah, the car ending in the original FF was where I drew the idea for that one, since people are likely to try things multiple times if there are different messages each time (which is why I got that ending in FF, too). And I figured that out of all the Subordinates, the Scissortwins were the most likely to ignore orders and skewer someone for their own enjoyment.
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Post by Jo269976 on Apr 30, 2006 10:17:21 GMT -5
I wish it did have different endings, it's not clock tower-ish to have only one ending
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